Learning Standards
4.PS2.B.2: Predict how changes in either the amount of force applied to an object or the mass of the object affects the motion (speed and direction) of the object.
4.PS3.A.1: Use evidence to construct an explanation relating the speed of an object to the energy of that object.
4.PS3.B.2: Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.
Circuit Builder
Energy Conversions
4.PS3.C.1: Use models to explain that simple machines change the amount of effort force and/or direction of force.
Ants on a Slant (Inclined Plane)
Levers
Pulleys
4.PS4.A.1: Develop a model of waves to describe patterns in terms of amplitude or wavelength and that waves can cause objects to move.
4.LS1.A.1: Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and plant reproduction.
Circulatory System
Comparing Climates (Customary)
Comparing Climates (Metric)
Digestive System
Flower Pollination
Honeybee Hive
Senses
Animal Group Behavior
4.LS1.D.1: Use a model to describe that animals receive different types of information through their senses, process the information in their brain, and respond to the information in different ways.
Eyes and Vision 2 - Focusing Light
Eyes and Vision 3 - Sensing Light
Senses
Animal Group Behavior
4.ESS1.C.1: Identify evidence from patterns in rock formations and fossils in rock layers to support an explanation for changes in a landscape over time.
Erosion Rates
River Erosion
Weathering
4.ESS2.A.1: Plan and conduct scientific investigations or simulations to provide evidence how natural processes (e.g., weathering and erosion) shape Earth's surfaces.
Erosion Rates
River Erosion
Weathering
4.ESS2.B.1: Analyze and interpret data from maps to describe patterns of Earth’s features.
Building Pangaea
Building Topographic Maps
Reading Topographic Maps
4.ESS3.A.1: Generate and compare multiple solutions to reduce the impacts of natural Earth processes on humans.
Earthquake-Proof Homes
Flood and Storm-Proof Homes
4.ETS1.A.1: Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
Digestive System
Earthquake-Proof Homes
Flood and Storm-Proof Homes
4.ETS1.B.1: Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
Digestive System
Earthquake-Proof Homes
Flood and Storm-Proof Homes
Programmable Rover
4.ETS1.C.1: Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
Digestive System
Earthquake-Proof Homes
Flood and Storm-Proof Homes
Correlation last revised: 9/6/2022