Content Standards
N.CN.A.1: Know there is a complex number i such that i^2 = -1, and show that every complex number has the form a + bi where a and b real.
N.CN.A.2: Use the relation i^2 = -1 and the commutative, associative, and distributive properties to add, subtract, and multiply complex numbers.
N.CN.A.3: Find the conjugate of a complex number; use conjugates to find absolute value and quotients of complex numbers.
N.CN.B.4: Represent complex numbers on the complex plane in rectangular and polar form (including real and imaginary numbers), and explain why the rectangular and polar forms of a given complex number represent the same number.
N.CN.B.5: Represent addition, subtraction, multiplication, and conjugation of complex numbers geometrically on the complex plane; use properties of this representation for computation.
N.CN.B.6: Calculate the distance between numbers in the complex plane as the absolute value of the difference, and the midpoint of a segment as the average of the numbers at its endpoints.
N.CN.C.7: Solve quadratic equations with real coefficients that have complex solutions.
N.VM.A.1: Recognize vector quantities as having both magnitude and direction. Represent vector quantities by directed line segments, and use appropriate symbols for vectors and their magnitudes (e.g., v, |v|, ||v||, v).
N.VM.A.2: Find the components of a vector by subtracting the coordinates of an initial point from the coordinates of a terminal point.
N.VM.A.3: Solve problems involving velocity and other quantities that can be represented by vectors.
2D Collisions
Adding Vectors
Golf Range
N.VM.B.4: Add and subtract vectors.
N.VM.B.4.a: Add vectors end-to-end, component-wise, and by the parallelogram rule. Understand that the magnitude of a sum of two vectors is typically not the sum of the magnitudes.
N.VM.C.7: Multiply matrices by scalars to produce new matrices, e.g., as when all of the payoffs in a game are doubled.
N.VM.C.8: Add, subtract, and multiply matrices of appropriate dimensions.
N.VM.C.10: Demonstrate understanding that the zero and identity matrices play a role in matrix addition and multiplication similar to the role of 0 and 1 in the real numbers. The determinant of a square matrix is nonzero if and only if the matrix has a multiplicative inverse.
Solving Linear Systems (Matrices and Special Solutions)
N.VM.C.12: Work with 2 × 2 matrices as transformations of the plane, and interpret the absolute value of the determinant in terms of area.
Correlation last revised: 2/28/2022