3.NR: Numerical Reasoning - base ten numerals and place value up to 10,000

3.NR.1: Use place value reasoning to represent, read, write, and compare numerical values up to 10,000 and round whole numbers up to 1,000.

3.NR.1.1: Read and write multi-digit whole numbers up to 10,000 using base-ten numerals and expanded form.

Modeling Whole Numbers and Decimals (Base-10 Blocks)
Whole Numbers with Base-10 Blocks

3.NR.1.3: Use place value understanding to round whole numbers up to 1000 to the nearest 10 or 100.

Rounding Whole Numbers (Number Line)

3.PAR: Patterning & Algebraic Reasoning – fluency, addition and subtraction within 10,000, multiplication and division within 100, equality, properties of operations

3.PAR.2: Use part-whole strategies to represent and solve real-life problems involving addition and subtraction with whole numbers within 10,000.

3.PAR.2.1: Fluently add and subtract within 1000 to solve problems.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
Whole Numbers with Base-10 Blocks

3.PAR.2.2: Apply part-whole strategies, properties of operations and place value understanding, to solve problems involving addition and subtraction within 10,000. Represent these problems using equations with a letter standing for the unknown quantity. Justify solutions.

Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Target Sum Card Game (Multi-digit Addition)

3.PAR.3: Use part-whole strategies to solve real-life, mathematical problems involving multiplication and division with whole numbers within 100.

3.PAR.3.1: Describe, extend, and create numeric patterns related to multiplication. Make predictions related to the patterns.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

3.PAR.3.2: Represent single digit multiplication and division facts using a variety of strategies. Explain the relationship between multiplication and division.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
No Alien Left Behind (Division with Remainders)

3.PAR.3.3: Apply properties of operations (i.e., commutative property, associative property, distributive property) to multiply and divide within 100.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

3.PAR.3.4: Use the meaning of the equal sign to determine whether expressions involving addition, subtraction, and multiplication are equivalent.

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)

3.PAR.3.6: Solve practical, relevant problems involving multiplication and division within 100 using part-whole strategies, visual representations, and/or concrete models.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)

3.PAR.3.7: Use multiplication and division to solve problems involving whole numbers to 100. Represent these problems using equations with a letter standing for the unknown quantity. Justify solutions.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)

3.NR: Numerical Reasoning – unit fractions, equivalent fractions, fractions greater than 1

3.NR.4: Represent fractions with denominators of 2, 3, 4, 6 and 8 in multiple ways within a framework using visual models.

3.NR.4.1: Describe a unit fraction and explain how multiple copies of a unit fraction form a non-unit fraction. Use parts of a whole, parts of a set, points on a number line, distances on a number line and area models.

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

3.NR.4.2: Compare two unit fractions by flexibly using a variety of tools and strategies.

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)

3.NR.4.3: Represent fractions, including fractions greater than one, in multiple ways.

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

3.NR.4.4: Recognize and generate simple equivalent fractions.

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

3.MDR: Measurement & Data Reasoning – elapsed time, liquid volume, mass, lengths in half and fourth of an inch, data

3.MDR.5: Solve real-life, mathematical problems involving length, liquid volume, mass, and time.

3.MDR.5.2: Tell and write time to the nearest minute and estimate time to the nearest fifteen minutes (quarter hour) from the analysis of an analog clock.

Elapsed Time

3.MDR.5.3: Solve meaningful problems involving elapsed time, including intervals of time to the hour, half hour, and quarter hour where the times presented are only on the hour, half hour, or quarter hour within a.m. or p.m. only.

Elapsed Time

3.MDR.5.5: Estimate and measure liquid volumes, lengths and masses of objects using customary units. Solve problems involving mass, length, and volume given in the same unit, and reason about the relative sizes of measurement units within the customary system.

Cannonball Clowns (Number Line Estimation)

3.GSR: Geometric & Spatial Reasoning – polygons, parallel line segments, perpendicular line segments, right angles, lines of symmetry, area, perimeter

3.GSR.6: Identify the attributes of polygons, including parallel segments, perpendicular segments, right angles, and symmetry.

3.GSR.6.1: Identify perpendicular line segments, parallel line segments, and right angles, identify these in polygons, and solve problems involving parallel line segments, perpendicular line segments, and right angles.

Classifying Quadrilaterals

3.GSR.6.2: Classify, compare, and contrast polygons, with a focus on quadrilaterals, based on properties. Analyze specific 3-dimensional figures to identify and describe quadrilaterals as faces of these figures.

Classifying Quadrilaterals

3.GSR.6.3: Identify lines of symmetry in polygons.

Holiday Snowflake Designer
Quilting Bee (Symmetry)

3.GSR.7: Identify area as a measurable attribute of rectangles and determine the area of a rectangle presented in real-life, mathematical problems.

3.GSR.7.1: Investigate area by covering the space of rectangles presented in realistic situations using multiple copies of the same unit, with no gaps or overlaps, and determine the total area (total number of units that covered the space).

Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)

3.GSR.7.2: Determine the area of rectangles (or shapes composed of rectangles) presented in relevant problems by tiling and counting.

Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)

3.GSR.7.3: Discover and explain how area can be found by multiplying the dimensions of a rectangle.

Chocomatic (Multiplication, Arrays, and Area)

3.GSR.8: Determine the perimeter of a polygon presented in real-life, mathematical problems.

3.GSR.8.1: Determine the perimeter of a polygon and explain that the perimeter represents the distance around a polygon. Solve problems involving perimeters of polygons.

Fido's Flower Bed (Perimeter and Area)

3.GSR.8.2: Investigate and describe how rectangles with the same perimeter can have different areas or how rectangles with the same area can have different perimeters.

Fido's Flower Bed (Perimeter and Area)

Correlation last revised: 1/25/2022

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.