Georgia Math Standards
3.NR.1.1: Read and write multi-digit whole numbers up to 10,000 using base-ten numerals and expanded form.
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Whole Numbers with Base-10 Blocks
3.NR.1.3: Use place value understanding to round whole numbers up to 1000 to the nearest 10 or 100.
Rounding Whole Numbers (Number Line)
3.PAR.2.1: Fluently add and subtract within 1000 to solve problems.
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
Whole Numbers with Base-10 Blocks
3.PAR.2.2: Apply part-whole strategies, properties of operations and place value understanding, to solve problems involving addition and subtraction within 10,000. Represent these problems using equations with a letter standing for the unknown quantity. Justify solutions.
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Target Sum Card Game (Multi-digit Addition)
3.PAR.3.1: Describe, extend, and create numeric patterns related to multiplication. Make predictions related to the patterns.
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
3.PAR.3.2: Represent single digit multiplication and division facts using a variety of strategies. Explain the relationship between multiplication and division.
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
No Alien Left Behind (Division with Remainders)
3.PAR.3.3: Apply properties of operations (i.e., commutative property, associative property, distributive property) to multiply and divide within 100.
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
3.PAR.3.4: Use the meaning of the equal sign to determine whether expressions involving addition, subtraction, and multiplication are equivalent.
Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)
3.PAR.3.6: Solve practical, relevant problems involving multiplication and division within 100 using part-whole strategies, visual representations, and/or concrete models.
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)
3.PAR.3.7: Use multiplication and division to solve problems involving whole numbers to 100. Represent these problems using equations with a letter standing for the unknown quantity. Justify solutions.
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)
3.NR.4.1: Describe a unit fraction and explain how multiple copies of a unit fraction form a non-unit fraction. Use parts of a whole, parts of a set, points on a number line, distances on a number line and area models.
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
3.NR.4.2: Compare two unit fractions by flexibly using a variety of tools and strategies.
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
3.NR.4.3: Represent fractions, including fractions greater than one, in multiple ways.
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
3.NR.4.4: Recognize and generate simple equivalent fractions.
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
3.MDR.5.2: Tell and write time to the nearest minute and estimate time to the nearest fifteen minutes (quarter hour) from the analysis of an analog clock.
3.MDR.5.3: Solve meaningful problems involving elapsed time, including intervals of time to the hour, half hour, and quarter hour where the times presented are only on the hour, half hour, or quarter hour within a.m. or p.m. only.
3.MDR.5.5: Estimate and measure liquid volumes, lengths and masses of objects using customary units. Solve problems involving mass, length, and volume given in the same unit, and reason about the relative sizes of measurement units within the customary system.
Cannonball Clowns (Number Line Estimation)
3.GSR.6.1: Identify perpendicular line segments, parallel line segments, and right angles, identify these in polygons, and solve problems involving parallel line segments, perpendicular line segments, and right angles.
3.GSR.6.2: Classify, compare, and contrast polygons, with a focus on quadrilaterals, based on properties. Analyze specific 3-dimensional figures to identify and describe quadrilaterals as faces of these figures.
3.GSR.6.3: Identify lines of symmetry in polygons.
Holiday Snowflake Designer
Quilting Bee (Symmetry)
3.GSR.7.1: Investigate area by covering the space of rectangles presented in realistic situations using multiple copies of the same unit, with no gaps or overlaps, and determine the total area (total number of units that covered the space).
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)
3.GSR.7.2: Determine the area of rectangles (or shapes composed of rectangles) presented in relevant problems by tiling and counting.
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)
3.GSR.7.3: Discover and explain how area can be found by multiplying the dimensions of a rectangle.
Chocomatic (Multiplication, Arrays, and Area)
3.GSR.8.1: Determine the perimeter of a polygon and explain that the perimeter represents the distance around a polygon. Solve problems involving perimeters of polygons.
Fido's Flower Bed (Perimeter and Area)
3.GSR.8.2: Investigate and describe how rectangles with the same perimeter can have different areas or how rectangles with the same area can have different perimeters.
Fido's Flower Bed (Perimeter and Area)
Correlation last revised: 1/25/2022