AR.Math.Content.5.OA: Operations and Algebraic Thinking

AR.Math.Content.5.OA.A: Write and interpret numerical expressions.

AR.Math.Content.5.OA.A.1: Use grouping symbols including parentheses, brackets, or braces in numerical expressions, and evaluate expressions with these symbols.

Order of Operations

AR.Math.Content.5.OA.B: Analyze patterns and relationships.

AR.Math.Content.5.OA.B.3: Generate two numerical patterns, each using a given rule. Identify apparent relationships between corresponding terms by completing a function table or input/output table. Using the terms created, form and graph ordered pairs in the first quadrant of the coordinate plane.

City Tour (Coordinates)
Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
Pattern Finder
Pattern Flip (Patterns)
Points, Lines, and Equations

AR.Math.Content.5.NBT: Number and Operations in Base Ten

AR.Math.Content.5.NBT.A: Understand the place value system.

AR.Math.Content.5.NBT.A.1: Recognize that in a multi-digit number, a digit in one place represents 10 times as much as it represents in the place to its right and 1/10 of what it represents in the place to its left.

Cannonball Clowns (Number Line Estimation)
Modeling Decimals (Area and Grid Models)
Treasure Hunter (Decimals on the Number Line)
Whole Numbers with Base-10 Blocks

AR.Math.Content.5.NBT.A.3: Read, write, and compare decimals to thousandths. Read and write decimals to thousandths using base-ten numerals, number names, and expanded form(s). Compare two decimals to thousandths based on the value of the digits in each place, using >, =, and < symbols to record the results of comparisons.

Comparing and Ordering Decimals
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

AR.Math.Content.5.NBT.B: Perform operations with multi-digit whole numbers and with decimals to hundredths.

AR.Math.Content.5.NBT.B.5: Fluently (efficiently, accurately and with some degree of flexibility) multiply multi-digit whole numbers using a standard algorithm.

Critter Count (Modeling Multiplication)

AR.Math.Content.5.NBT.B.6: Find whole-number quotients of whole numbers with up to four-digit dividends and two-digit divisors, using strategies based on: place value, the properties of operations, divisibility rules, and/or the relationship between multiplication and division. Illustrate and explain calculations by using equations, rectangular arrays, and/or area models.

Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
No Alien Left Behind (Division with Remainders)
Pattern Flip (Patterns)

AR.Math.Content.5.NBT.B.7: Perform basic operations on decimals to the hundredths place. Add and subtract decimals to hundredths using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction. Multiply and divide decimals to hundredths using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between multiplication and division.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Multiplying with Decimals
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Sums and Differences with Decimals

AR.Math.Content.5.NF: Number and Operations-Fractions

AR.Math.Content.5.NF.A: Use equivalent fractions as a strategy to add and subtract fractions.

AR.Math.Content.5.NF.A.1: Efficiently, accurately and with some degree of flexibility add and subtract fractions with unlike denominators (including mixed numbers) using equivalent fractions and common denominators.

Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Fractions with Unlike Denominators
Modeling Fractions (Area Models)

AR.Math.Content.5.NF.A.2: Solve word problems involving addition and subtraction of fractions referring to the same whole, including cases of unlike denominators. Use benchmark fractions and number sense of fractions to estimate mentally and assess the reasonableness of answers.

Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)

AR.Math.Content.5.NF.B: Apply and extend previous understandings of multiplication and division.

AR.Math.Content.5.NF.B.3: Interpret a fraction as division of the numerator by the denominator (a/b = a ÷ b). Where a and b are natural numbers. Solve word problems involving division of natural numbers leading to answers in the form of fractions or mixed numbers.

Fraction Artist 1 (Area Models of Fractions)

AR.Math.Content.5.NF.B.4: Apply and extend previous understandings of multiplication to multiply a fraction or whole number by a fraction. Interpret the product (a/b) × q as a parts of a partition of q into b equal parts; equivalently, as the result of a sequence of operations a × q ÷ b. Find the area of a rectangle with fractional (less than and/or greater than 1) side lengths, by tiling it with unit squares of the appropriate unit fraction side lengths, by multiplying the fractional side lengths, and then show that both procedures yield the same area.

Multiplying Fractions

AR.Math.Content.5.NF.B.6: Solve real world problems involving multiplication of fractions and mixed numbers.

Multiplying Fractions

AR.Math.Content.5.MD: Measurement and Data

AR.Math.Content.5.MD.A: Convert like measurement units within a given measurement system.

AR.Math.Content.5.MD.A.1: Convert among different-sized standard measurement units within the metric system. Convert among different-sized standard measurement units within the customary system. Use these conversions in solving multi-step, real world problems.

Cannonball Clowns (Number Line Estimation)

AR.Math.Content.5.MD.C: Understand concepts of volume.

AR.Math.Content.5.MD.C.3: Recognize volume as an attribute of solid figures and understand concepts of volume measurement. A cube with side length 1 unit, called a “unit cube,” is said to have “one cubic unit” of volume, and can be used to measure volume. A solid figure, which can be packed without gaps or overlaps using n unit cubes, is said to have a volume of n cubic units.

Balancing Blocks (Volume)
Pyramids and Cones

AR.Math.Content.5.MD.C.4: Measure volumes by counting unit cubes, using cubic cm, cubic in, cubic ft, and improvised units.

Balancing Blocks (Volume)

AR.Math.Content.5.MD.C.5: Relate volume to the operations of multiplication and addition and solve real world and mathematical problems involving volume. Find the volume of a right rectangular prism with whole-number side lengths by packing it with unit cubes, and show that the volume is the same as would be found by multiplying the edge lengths, equivalently by multiplying the height by the area of the base (B). Represent threefold whole-number products as volumes (e.g., to represent the associative property of multiplication). Apply the formulas V = l × w × h and V = B × h for rectangular prisms to find volumes of right rectangular prisms with whole-number edge lengths in the context of solving real world and mathematical problems. Recognize volume as additive. Find volumes of solid figures composed of two non-overlapping right rectangular prisms by adding the volumes of the non-overlapping parts, applying this technique to solve real world problems.

Balancing Blocks (Volume)
Prisms and Cylinders

AR.Math.Content.5.G: Geometry

AR.Math.Content.5.G.A: Graph points on the coordinate plane to solve real-world and mathematical problems.

AR.Math.Content.5.G.A.1: Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., x-axis and x-coordinate, y-axis and y-coordinate).

City Tour (Coordinates)
Elevator Operator (Line Graphs)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
Points in the Coordinate Plane
Points, Lines, and Equations

AR.Math.Content.5.G.A.2: Represent real world and mathematical problems by graphing points in the first quadrant and on the non-negative x- and y-axes of the coordinate plane. Interpret coordinate values of points in the context of the situation.

City Tour (Coordinates)
Elevator Operator (Line Graphs)
Function Machines 2 (Functions, Tables, and Graphs)
Points in the Coordinate Plane
Points, Lines, and Equations

AR.Math.Content.5.G.B: Classify two-dimensional figures into categories based on their properties.

AR.Math.Content.5.G.B.4: Classify two-dimensional figures in a hierarchy based on properties.

Classifying Quadrilaterals
Parallelogram Conditions
Special Parallelograms

Correlation last revised: 9/16/2020

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.