NS: Number and Number Sense

NS.3.1: The student will

NS.3.1.b: round whole numbers, 9,999 or less, to the nearest ten, hundred, and thousand; and

Rounding Whole Numbers (Number Line)

NS.3.1.c: compare and order whole numbers, each 9,999 or less.

Cannonball Clowns (Number Line Estimation)
Modeling Whole Numbers and Decimals (Base-10 Blocks)

NS.3.2: The student will

NS.3.2.a: name and write fractions and mixed numbers represented by a model;

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

NS.3.2.b: represent fractions and mixed numbers with models and symbols; and

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

NS.3.2.c: compare fractions having like and unlike denominators, using words and symbols (>, <, =, or ≠), with models.

Equivalent Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)

CE: Computation and Estimation

CE.3.3: The student will

CE.3.3.a: estimate and determine the sum or difference of two whole numbers; and

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
Whole Numbers with Base-10 Blocks

CE.3.3.b: create and solve single-step and multistep practical problems involving sums or differences of two whole numbers, each 9,999 or less.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

CE.3.4: The student will

CE.3.4.a: represent multiplication and division through 10 × 10, using a variety of approaches and models;

Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)

CE.3.4.b: create and solve single-step practical problems that involve multiplication and division through 10 x 10; and

Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)

CE.3.5: The student will solve practical problems that involve addition and subtraction with proper fractions having like denominators of 12 or less.

Fractions Greater than One (Fraction Tiles)

MG: Measurement and Geometry

MG.3.7: The student will estimate and use U.S. Customary and metric units to measure

MG.3.7.a: length to the nearest ½ inch, inch, foot, yard, centimeter, and meter; and

Cannonball Clowns (Number Line Estimation)
Measuring Trees

MG.3.8: The student will estimate and

MG.3.8.a: measure the distance around a polygon in order to determine its perimeter using U.S. Customary and metric units; and

Fido's Flower Bed (Perimeter and Area)

MG.3.8.b: count the number of square units needed to cover a given surface in order to determine its area.

Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)

MG.3.9: The student will

MG.3.9.a: tell time to the nearest minute, using analog and digital clocks;

Elapsed Time

MG.3.9.b: solve practical problems related to elapsed time in one-hour increments within a 12- hour period; and

Elapsed Time

PS: Probability and Statistics

PS.3.14: The student will investigate and describe the concept of probability as a measurement of chance and list possible outcomes for a single event.

Spin the Big Wheel! (Probability)

PS.3.15: The student will

PS.3.15.a: collect, organize, and represent data in pictographs or bar graphs; and

Forest Ecosystem
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)

PS.3.15.b: read and interpret data represented in pictographs and bar graphs.

Forest Ecosystem
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)

PFA: Patterns, Functions, and Algebra

PFA.3.16: The student will identify, describe, create, and extend patterns found in objects, pictures, numbers and tables.

Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Pattern Flip (Patterns)

Correlation last revised: 9/16/2020

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.