NBT: Number Sense and Operations in Base Ten

NBT.A: Use place value understanding and properties of operations to perform multi-digit arithmetic with numbers up to one million.

NBT.A.1: Round multi-digit whole numbers to any place.

Rounding Whole Numbers (Number Line)

NBT.A.2: Read, write and identify multi-digit whole numbers up to one million using number names, base ten numerals and expanded form.

Cannonball Clowns (Number Line Estimation)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Whole Numbers with Base-10 Blocks

NBT.A.3: Compare two multi-digit numbers using the symbols >, = or <, and justify the solution.

Cannonball Clowns (Number Line Estimation)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Whole Numbers with Base-10 Blocks

NBT.A.4: Understand that in a multi-digit whole number, a digit represents 10 times what it would represents in the place to its right.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cannonball Clowns (Number Line Estimation)
Cargo Captain (Multi-digit Subtraction)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Rounding Whole Numbers (Number Line)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
Whole Numbers with Base-10 Blocks

NBT.A.5: Demonstrate fluency with addition and subtraction of whole numbers.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
Whole Numbers with Base-10 Blocks

NBT.A.6: Multiply a whole number of up to four digits by a one-digit whole number and multiply two two-digit numbers, and justify the solution.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

NBT.A.7: Find whole-number quotients and remainders with up to four-digit dividends and one-digit divisors, and justify the solution.

No Alien Left Behind (Division with Remainders)
Pattern Flip (Patterns)

NF: Number Sense and Operations in Fractions

NF.A: Extend understanding of fraction equivalence and ordering. (Limit denominators to 2, 3, 4, 5, 6, 8, 10, 12 and 100.)

NF.A.1: Explain and/or illustrate why two fractions are equivalent.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

NF.A.2: Recognize and generate equivalent fractions.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

NF.A.3: Compare two fractions using the symbols >, = or <, and justify the solution.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

NF.B: Extend understanding of operations on whole numbers to fraction operations.

NF.B.1: Understand addition and subtraction of fractions as joining/composing and separating/decomposing parts referring to the same whole.

Adding Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)

NF.B.2: Decompose a fraction into a sum of fractions with the same denominator and record each decomposition with an equation and justification.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

NF.B.3: Solve problems involving adding and subtracting fractions and mixed numbers with like denominators.

Adding Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)

NF.C: Understand decimal notation for fractions, and compare decimal fractions. (Denominators of 10 or 100)

NF.C.1: Use decimal notation for fractions with denominators of 10 or 100.

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

NF.C.2: Understand that fractions and decimals are equivalent representations of the same quantity.

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

NF.C.3: Read, write and identify decimals to the hundredths place using number names, base ten numerals and expanded form.

Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

NF.C.4: Compare two decimals to the hundredths place using the symbols >, = or <, and justify the solution.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

RA: Relationships and Algebraic Thinking

RA.A: Use the four operations with whole numbers to solve problems.

RA.A.1: Multiply or divide to solve problems involving a multiplicative comparison.

Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)
Using Algebraic Equations

RA.A.2: Solve multi-step whole number problems involving the four operations and variables and using estimation to interpret the reasonableness of the answer.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cannonball Clowns (Number Line Estimation)
Cargo Captain (Multi-digit Subtraction)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

RA.A.3: Solve whole number division problems involving variables in which remainders need to be interpreted, and justify the solution.

Cannonball Clowns (Number Line Estimation)
Cargo Captain (Multi-digit Subtraction)
No Alien Left Behind (Division with Remainders)
Number Line Frog Hop (Addition and Subtraction)

RA.B: Work with factors and multiples.

RA.B.1: Recognize that a whole number is a multiple of each of its factors and find the multiples for a given whole number.

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)
Pattern Flip (Patterns)

RA.B.2: Determine if a whole number within 100 is composite or prime, and find all factor pairs for whole numbers within 100.

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)
Pattern Flip (Patterns)

RA.C: Generate and analyze patterns.

RA.C.1: Generate a number pattern that follows a given rule.

Finding Patterns
Function Machines 1 (Functions and Tables)
Pattern Flip (Patterns)

GM: Geometry and Measurement

GM.A: Classify 2-dimensional shapes by properties of their lines and angles.

GM.A.1: Draw and identify points, lines, line segments, rays, angles, perpendicular lines and parallel lines.

City Tour (Coordinates)
Classifying Quadrilaterals
Elevator Operator (Line Graphs)

GM.A.2: Classify two-dimensional shapes by their sides and/or angles.

Classifying Quadrilaterals
Classifying Triangles
Parallelogram Conditions

GM.A.3: Construct lines of symmetry for a two-dimensional figure.

Quilting Bee (Symmetry)

GM.B: Understand the concepts of angle and measure angles.

GM.B.1: Identify and estimate angles and their measure.

Classifying Quadrilaterals

GM.C: Solve problems involving measurement and conversion of measurements from a larger unit to a smaller unit.

GM.C.1: Know relative sizes of measurement units within one system of units.

GM.C.1.a: Convert measurements in a larger unit in terms of a smaller unit.

Cannonball Clowns (Number Line Estimation)

GM.C.2: Use the four operations to solve problems involving distances, intervals of time, liquid volume, weight of objects and money.

Elapsed Time
Road Trip (Problem Solving)

GM.C.3: Apply the area and perimeter formulas for rectangles to solve problems.

Chocomatic (Multiplication, Arrays, and Area)

DS: Data and Statistics

DS.A: Represent and analyze data.

DS.A.1: Create a frequency table and/or line plot to display measurement data.

Mascot Election (Pictographs and Bar Graphs)
Reaction Time 2 (Graphs and Statistics)

DS.A.3: Analyze the data in a frequency table, line plot, bar graph or picture graph.

Forest Ecosystem
Graphing Skills
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)

Correlation last revised: 9/16/2020

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.