NPV: Number ? number and place value

NPV.4: recognise the place value of each digit in a four-digit number (thousands, hundreds, tens, and ones)

Cannonball Clowns (Number Line Estimation)
Modeling Decimals (Base-10 Blocks)

NPV.5: order and compare numbers beyond 1000

Cannonball Clowns (Number Line Estimation)

NPV.7: round any number to the nearest 10, 100 or 1000

Rounding Whole Numbers (Number Line)

NPV.8: solve number and practical problems that involve all of the above and with increasingly large positive numbers

Rounding Whole Numbers (Number Line)

NAS: Number ? addition and subtraction

NAS.1: add and subtract numbers with up to 4 digits using the formal written methods of columnar addition and subtraction where appropriate

Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)

NAS.2: estimate and use inverse operations to check answers to a calculation

Function Machines 3 (Functions and Problem Solving)
Target Sum Card Game (Multi-digit Addition)

NMD: Number ? multiplication and division

NMD.1: recall multiplication and division facts for multiplication tables up to 12 × 12

Factor Trees (Factoring Numbers)

NMD.2: use place value, known and derived facts to multiply and divide mentally, including: multiplying by 0 and 1; dividing by 1; multiplying together three numbers

Cannonball Clowns (Number Line Estimation)
Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
Modeling Decimals (Base-10 Blocks)

NMD.3: recognise and use factor pairs and commutativity in mental calculations

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

NMD.5: solve problems involving multiplying and adding, including using the distributive law to multiply two digit numbers by one digit, integer scaling problems and harder correspondence problems such as n objects are connected to m objects.

Chocomatic (Multiplication, Arrays, and Area)

NF: Number ? fractions (including decimals)

NF.1: recognise and show, using diagrams, families of common equivalent fractions

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

NF.2: count up and down in hundredths; recognise that hundredths arise when dividing an object by one hundred and dividing tenths by ten

Adding Decimals (Base-10 Blocks)
Equivalent Fractions (Fraction Tiles)
Fraction Garden (Comparing Fractions)
No Alien Left Behind (Division with Remainders)

NF.3: solve problems involving increasingly harder fractions to calculate quantities, and fractions to divide quantities, including non-unit fractions where the answer is a whole number

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

NF.4: add and subtract fractions with the same denominator

Adding Fractions (Fraction Tiles)

NF.9: compare numbers with the same number of decimal places up to two decimal places

Adding Decimals (Base-10 Blocks)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

NF.10: solve simple measure and money problems involving fractions and decimals to two decimal places.

Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Treasure Hunter (Decimals on the Number Line)

M: Measurement

M.2: measure and calculate the perimeter of a rectilinear figure (including squares) in centimetres and metres

Fido's Flower Bed (Perimeter and Area)

M.3: find the area of rectilinear shapes by counting squares

Fido's Flower Bed (Perimeter and Area)

GPS: Geometry ? properties of shapes

GPS.3: identify lines of symmetry in 2-D shapes presented in different orientations

Quilting Bee (Symmetry)

GPS.4: complete a simple symmetric figure with respect to a specific line of symmetry.

Quilting Bee (Symmetry)

GPD: Geometry ? position and direction

GPD.1: describe positions on a 2-D grid as coordinates in the first quadrant

City Tour (Coordinates)

GPD.2: describe movements between positions as translations of a given unit to the left/right and up/down

Rock Art (Transformations)

GPD.3: plot specified points and draw sides to complete a given polygon.

City Tour (Coordinates)

S: Statistics

S.1: interpret and present discrete and continuous data using appropriate graphical methods, including bar charts and time graphs.

Elevator Operator (Line Graphs)
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

S.2: solve comparison, sum and difference problems using information presented in bar charts, pictograms, tables and other graphs.

Graphing Skills
Mascot Election (Pictographs and Bar Graphs)

Correlation last revised: 7/28/2014

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.