1: Number and Algebra

1.1: Number and place value

1.1.1: Identify and describe factors and multiples of whole numbers and use them to solve problems

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)
Pattern Flip (Patterns)

1.1.2: Use estimation and rounding to check the reasonableness of answers to calculations

Cannonball Clowns (Number Line Estimation)
Multiplying Decimals (Area Model)

1.1.3: Solve problems involving multiplication of large numbers by one- or two-digit numbers using efficient mental, written strategies and appropriate digital technologies

Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
Multiplying Decimals (Area Model)

1.1.4: Solve problems involving division by a one digit number, including those that result in a remainder

No Alien Left Behind (Division with Remainders)

1.2: Fractions and decimals

1.2.1: Compare and order common unit fractions and locate and represent them on a number line

Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Modeling Fractions (Area Models)

1.2.2: Investigate strategies to solve problems involving addition and subtraction of fractions with the same denominator

Modeling Fractions (Area Models)

1.2.4: Compare, order and represent decimals

Adding Whole Numbers and Decimals (Base-10 Blocks)
Comparing and Ordering Decimals
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

1.3: Money and financial mathematics

1.3.1: Create simple financial plans

Road Trip (Problem Solving)

1.4: Patterns and algebra

1.4.1: Describe, continue and create patterns with fractions, decimals and whole numbers resulting from addition and subtraction

Function Machines 1 (Functions and Tables)
Pattern Flip (Patterns)

2: Measurement and Geometry

2.1: Using units of measurement

2.1.1: Choose appropriate units of measurement for length, area, volume, capacity and mass

Cannonball Clowns (Number Line Estimation)
Fido's Flower Bed (Perimeter and Area)

2.3: Location and transformation

2.3.1: Use a grid reference system to describe locations. Describe routes using landmarks and directional language

City Tour (Coordinates)
Points in the Coordinate Plane

2.3.2: Describe translations, reflections and rotations of two-dimensional shapes. Identify line and rotational symmetries

Quilting Bee (Symmetry)
Rock Art (Transformations)

3: Statistics and Probability

3.1: Chance

3.1.1: List outcomes of chance experiments involving equally likely outcomes and represent probabilities of those outcomes using fractions

Spin the Big Wheel! (Probability)

3.1.2: Recognise that probabilities range from 0 to 1

Spin the Big Wheel! (Probability)

3.2: Data representation and interpretation

3.2.1: Pose questions and collect categorical or numerical data by observation or survey

Movie Reviewer (Mean and Median)
Reaction Time 2 (Graphs and Statistics)

3.2.2: Construct displays, including column graphs, dot plots and tables, appropriate for data type, with and without the use of digital technologies

Distance-Time Graphs
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 9/16/2020

* Copyright 2010 National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.