A: Students will demonstrate number sense and apply number theory concepts.

A.2: interpret and model decimal tenths, hundredths and thousandths

Adding Decimals (Base-10 Blocks)
Modeling Decimals (Area and Grid Models)
Modeling Decimals (Base-10 Blocks)
Subtracting Decimals (Base-10 Blocks)

A.3: interpret, model and rename fractions

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

A.7: read and represent decimals to thousandths

Fraction, Decimal, Percent (Area and Grid Models)

A.9: compare and order decimals

Adding Decimals (Base-10 Blocks)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

A.10: compare and order fractions using conceptual methods

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Fractions (Area Models)

A.11: recognize and find factors of numbers

Factor Trees (Factoring Numbers)

B: Students will demonstrate operation sense and apply operation principles and procedures in both numeric and algebraic situations.

B.1: find sums and differences involving decimals to thousandths

Adding Decimals (Base-10 Blocks)
Subtracting Decimals (Base-10 Blocks)

B.5: find simple products of whole numbers and decimals

Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)

B.8: solve and create addition and subtraction problems involving whole numbers and/or decimals

Adding Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Decimals (Base-10 Blocks)

B.9: solve and create multiplication and division problems involving whole numbers and/or decimals

Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)

B.10: estimate sums and differences involving decimals to thousandths

Adding Decimals (Base-10 Blocks)
Subtracting Decimals (Base-10 Blocks)

B.11: estimate products and quotients of two whole numbers

Critter Count (Modeling Multiplication)

B.12: estimate products and quotients of decimal numbers by single-digit whole numbers

Critter Count (Modeling Multiplication)

B.13: perform appropriate mental multiplications with facility

Multiplying Decimals (Area Model)

B.14: divide numbers mentally when appropriate

No Alien Left Behind (Division with Remainders)

B.15: multiply whole numbers by 0.1, 0.01 and 0.001 mentally

Multiplying Decimals (Area Model)

C: Students will explore, recognize, represent and apply patterns and relationships, both informally and formally.

C.1: use place value patterns to extend understanding of the representation of numbers to millions

Cannonball Clowns (Number Line Estimation)
Modeling Decimals (Base-10 Blocks)

C.2: recognize and explain the pattern in dividing by 10, 100 and 1000 and in multiplying by 0.1, 0.01 and 0.001

Multiplying Decimals (Area Model)
Pattern Flip (Patterns)

C.4: rearrange factors to make multiplication simpler

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Factor Trees (Factoring Numbers)
Multiplying Decimals (Area Model)

C.5: recognize and explain how a change in one factor affects a product or quotient

Factor Trees (Factoring Numbers)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)

C.7: manipulate the dimensions of a rectangle so that the area remains the same

Fido's Flower Bed (Perimeter and Area)

C.8: demonstrate an understanding that the multiplicative relationship between numerators and denominators is constant for equivalent fractions

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)

D: Students will demonstrate an understanding of and apply concepts and skills associated with measurement.

D.1: solve simple problems involving the perimeters of polygons

Fido's Flower Bed (Perimeter and Area)

D.2: calculate areas of irregular shapes

Fido's Flower Bed (Perimeter and Area)

D.5: develop formulas for areas and perimeters of squares and rectangles

Fido's Flower Bed (Perimeter and Area)

D.6: solve simple problems involving volume and capacity

Balancing Blocks (Volume)

E: Students will demonstrate spatial sense and apply geometric concepts, properties and relationships.

E.4: explore relationships between area and perimeter of squares and rectangles

Fido's Flower Bed (Perimeter and Area)

E.9: make generalizations about the properties of translations and reflections and apply them

Quilting Bee (Symmetry)
Rock Art (Transformations)

E.10: explore rotations of one-quarter, one-half and three-quarter turns, using a variety of centres

Rock Art (Transformations)

E.11: make generalizations about the rotational symmetry properties of squares and rectangles and apply them

Rock Art (Transformations)

E.13: explore how figures can be dissected and transformed into other figures

Quilting Bee (Symmetry)
Rock Art (Transformations)

F: Students will solve problems involving the collection, display and analysis of data.

F.1: use double bar graphs to display data

Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

F.2: use bar graphs to display and interpret data

Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

F.3: use coordinate graphs to display data

City Tour (Coordinates)
Graphing Skills

F.4: create and interpret line graphs

Distance-Time Graphs
Elevator Operator (Line Graphs)
Graphing Skills
Prairie Ecosystem

F.5: group data appropriately and use stem-and-leaf plots to describe the data

Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

F.6: recognize and explain the effect of changes in data on the mean of that data

Movie Reviewer (Mean and Median)
Reaction Time 2 (Graphs and Statistics)

F.7: explore relevant issues for which data collection assists in reaching conclusions

Reaction Time 2 (Graphs and Statistics)

G: Students will represent and solve problems involving uncertainty.

G.1: conduct simple experiments to determine probabilities

Spin the Big Wheel! (Probability)

G.2: determine simple theoretical probabilities and use fractions to describe them

Spin the Big Wheel! (Probability)

Correlation last revised: 5/3/2011

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.