Function Machines 2 (Functions, Tables, and Graphs)

Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph.

  Launch Gizmo

LEARNING OBJECTIVES:

  • Identify patterns in an input-output table.
  • Draw a graph for a given input-output table.
  • Create an input-output table for a given graph.
  • Write a function rule for a graph.
VOCABULARY:
  • function, input, output

LESSON MATERIALS: