Connected Mathematics

This correlation lists the recommended Gizmos for this textbook. Click any Gizmo title below for more information.

1. Prime Time

1.1. The Factor Game

Finding Factors with Area Models

1.5. Factorizations

Finding Factors with Area Models

1.6. The Locker Problem

Finding Patterns

2. Data About Us

2.1. Looking at Data

Line Plots

Mean, Median and Mode

Describing Data Using Statistics

2.3. Using Graphs to Group Data

Stem-and-Leaf Plots

2.4. Coordinate Graphs

Scatter Plots - Activity A

Solving Using Trend Lines

3. Shapes and Designs

3.2. Building Polygons

Triangle Inequalities

3.3. Polygons and Angles

Points in Polar Coordinates

3.5. Side-Angle-Shape Connections

Rotations, Reflections and Translations

Classifying Quadrilaterals - Activity A

4. Bits and Pieces

4.2. Comparing Fractions

Comparing and Ordering Fractions

4.3. Cooking with Fractions

Improper Fractions and Mixed Numbers

4.4. From Fractions to Decimals

Ordering Percents, Fractions and Decimals

4.6. Out of One Hundred

Percents, Fractions and Decimals

5. Covering and Surrounding

5.5. Measuring Parallelograms

Area of Parallelograms - Activity A

5.6. Measuring Triangles

Area of Parallelograms - Activity A

5.7. Going Around in Circles

Circle: Perimeter, Circumference and Area

6. How Likely Is It?

6.1. A First Look at Chance

Probability Simulations

6.3. Using Spinners to Predict Chances

Probability Simulations

6.4. Theoretical probabilities

Theoretical and Experimental Probability

6.5. Analyzing Games of Chance

Probability Simulations

6.7. Probability and Genetics

Mouse Breeding

7. Bits and Pieces II

7.1. Using Percents

Percents and Proportions

7.2. More About Percents

Percent of Change

7.3. Estimating with Fractions and Decimals

Estimating Sums and Differences

7.4. Adding and Subtracting Fractions

Fractions with Unlike Denominators

7.5. Finding Areas and Other Products

Multiplying Fractions

7.6. Computing with Decimals

Multiplying with Decimals

7.7. Dividing Fractions

Dividing Fractions

8. Ruins of Montarek

8.1. Building Plans

3D and Orthographic Views - Activity A

8.2. Making Buildings

3D and Orthographic Views - Activity A

8.3. Describing Unique Buildings

3D and Orthographic Views - Activity A

9. Variables and Patterns

9.1. Variables and Coordinate Graphs

Points in the Coordinate Plane - Activity A

Using Tables, Rules and Graphs

9.2. Graphing Change

Distance-Time and Speed-Time Graphs

9.3. Analyzing Graphs and Tables

Linear Functions

Using Tables, Rules and Graphs

9.4. Patterns and Rules

Introduction to Functions

10. Stretching and Shrinking

10.1. Enlarging Figures

Dilations

10.2. Similar Figures

Similar Figures - Activity B

10.4. Using Similarity

Perimeters and Areas of Similar Figures

11. Comparing and Scaling

11.1. Making Comparisons

Part:Part and Part:Whole Ratios

11.2. Comparing by Finding Percents

Percents and Proportions

11.3. Comparing by Using Ratios

Part:Part and Part:Whole Ratios

11.5. Estimating Populations and Population Densities

Estimating Population Size

12. Accentuate the Negative

12.1. Extending the Number Line

Comparing and Ordering Integers

Real Number Line - Activity B

12.2. Adding Integers

Adding Real Numbers

12.3. Subtracting Integers

Adding and Subtracting Integers

12.5. Coordinate Grids

Points in the Coordinate Plane - Activity B

13. Moving Straight Ahead

13.1. Predicting from Patterns

Linear Functions

13.2. Walking Rates

Direct Variation

13.4. Solving Equations

Modeling and Solving Two-Step Equations

13.5. Exploring Slope

Slope - Activity A

13.6. Writing and Equation for a Line

Point-Slope Form of a Line - Activity A

14. Filling and Wrapping

14.2. Designing Packages

Surface and Lateral Area of Prisms and Cylinders

14.3. Finding Volumes of Boxes

Prisms and Cylinders - Activity A

14.4. Cylinders

Prisms and Cylinders - Activity A

14.5. Cones and Spheres

Pyramids and Cones - Activity B

15. What Do You Expect?

15.1. Evaluation Games of Chance

Probability Simulations

15.2. Analyzing Number-Cube Games

Theoretical and Experimental Probability

15.3. Probability and Area

Geometric Probability - Activity A

15.4. Analyzing Two-Stage Games

Compound Independent and Dependent Events

15.5. Expected Value

Probability Simulations

15.6. Carnival Games

Compound Independent and Dependent Events

15.7. Analyzing Sequences of Outcomes

Compound Independent Events

17. Thinking with Mathematical Models

17.1. Linear Models

Linear Functions

17.2. Nonlinear Models

Direct and Inverse Variation

17.3. More Nonlinear Models

Arithmetic and Geometric Sequences

17.4. A World of Patterns

Distance-Time and Speed-Time Graphs

18. Looking for Pythagoras

18.1. Locating Points

Points in the Coordinate Plane - Activity A

18.3. The Pythagorean Theorem

Pythagorean Theorem - Activity B

19. Growing, Growing, Growing

19.1. Exponential Growth

Exponential Growth and Decay - Activity B

19.2. Growth Patterns

Arithmetic and Geometric Sequences

19.3. Growth Factors

Simple and Compound Interest

19.4. Exponential Decay

Exponential Growth and Decay - Activity B

20. Frogs, Fleas, and Painted Cubes

20.1. Introduction to Quadratic Relationships

Maximize Area

20.2. Quadratic Expressions

Parabolas - Activity A

Quadratics in Factored Form

20.4. What is a Quadratic Function?

Quadratic Functions

21. Say It with Symbols

21.1. Order of Operations

Order of Operations

21.4. Solving Equations

Solving Two-Step Equations

Quadratics in Factored Form

22. Kaleidoscopes, Hubcaps, and Mirrors

22.1. Three Types of Symmetry

Rotations, Reflections and Translations

Reflections

23. Samples and Populations

23.1. Comparing Data Sets

Constructing Box-and-Whisker Plots

Box-and-Whisker Plots

Scatter Plots - Activity A

24. Clever Counting

24.2. Opening Locks

Permutations

24.4. Deciding Whether Order is Important

Permutations and Combinations

Content correlation last revised: 6/26/2008